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A newly published patent reveals that the gaming giant Sony Play Station Can use non-fungible token (nft) in-game – or at least they’re seeing it. Microsoft‘s xboxMeanwhile, looking in the opposite direction.
sony’s patent The title is “US20220358450 – Tracking unique in-game digital assets using tokens on a distributed ledger”. Significantly, the original date of its application was actually May 7, 2021. However, this year the date of publication is 10th November.
The abstract describes “a system and method for tracking digital assets associated with video games”:
“Digital assets may be in-game digital assets, such as in-game items or characters [and/or] Video game digital media assets are representations of gameplay moments of a video game, such as video clips or images.”
It describes the use of NFTs in gaming, specifically creating in-game assets as well as any changes to them, including their presence and ownership.
The description states, “Aspects of the present technology include systems and methods for creating, modifying, tracking, authenticating and/or transferring unique digital assets associated with video games.”
The document states that some games allow the use of digital assets during gameplay, but these are traditionally optional and indistinguishable from each other – no matter how rare they are, explaining:
“Thus, in traditional video games, any digital asset is not unique from other instances of the same in-game item. Consequently, in traditional video games, there is no way to know, track, or authenticate the history of any particular instance of an in-game item.” There is no way to do this. For example, in traditional video games, there is no way to distinguish a specific instance of an in-game item, that of a famous player of a video game, from any other instance of an in-game item. Uses to win a famous tournament.”
It notes that video gaming is hugely popular around the world and references e-sports, adding that some players can develop large followings like popular athletes and other celebrities.
However, this is not Sony’s first foray into the NFT space. For example, in May of this year, South Korea’s blockchain network operator Theta Labs revealed that their new 3D NFT was designed to be used with Sony’s spatial reality display, a display unit containing a high-speed vision sensor that tracks users’ eye movements to create 3D based on eye position follows.
Others are also stepping into space. For example, the Japanese entertainment conglomerate square Enix announced In July it partnered with NFT platform engine ,enj) to launch its digital collection of cards celebrating the 25th anniversary of final fantasy 7,
NFTs are ‘a hammer looking for a nail’
Often mentioned in connection with Microsoft metaverse These days, but not so much for NFTs. Rather, it seems to want to stay as far away from them as possible, at least for now.
Gaming CEO Phil Spencer spoke to Bloomberg in late August, Saying He,
“We made some comments in minecraft How do we view NFTs in this space because we’ve seen people do things that we thought were exploitable in our product. And we said we don’t want that. I think sometimes it’s a hammer looking for a nail when these technologies emerge. But actual human use or player use in our case of these technologies – I think some interesting things could happen.
As mentioned, the popular sandbox video game in July this year minecraftowned by Microsoft banned nft and blockchain Innovation by integration with its platform.
However, when it comes to the metaverse, Theo Tzanidis and Matthew Fr. University of the West of Scotland argued Back in February, “Microsoft was positioning itself as one of the pioneers of the metaverse even before its USD 75bn deal to buy the online gaming giant. activism blizzard,
And in the Bloomberg interview, Spencer said that, in his view, “gamers have been in the metaverse for 30 years.”
But for the play-to-earn and crypto aspects of gaming, he argued that,
“Play-to-earn is something I am cautious about. This creates a work force out of the players for monetization of some players. ,
However, he noted that this has been present in the gaming industry for a long time, but said that it is now starting to build into the game’s economy itself.
Meanwhile, as informed ofMicrosoft, Sony, meta, NVIDIA, as well as 33 other tech giants racing to build the metaverse, formed a group in June this year to build the infrastructure for an interoperable metaverse. dub Metaverse Standards ForumThe new initiative aims to introduce interoperability and cross-compatibility to the space, promoting the development of an “open metaverse”.
You can watch the interview with Microsoft Gaming CEO Phil Spencer here:
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